Skip to content
Felix Schumann

The project archive

Work

From everyday friction to a working product. Explore the ideas, decisions and engineering behind the work.

59
systems
26
running today
10
areas of work

14 projects

Game servers, plugins and playable prototypes, from browser to Unity to FiveM.

Prototype2026

Voice-enabled AI game characters

Characters you can talk to. Conversations they remember.

Game characters listen, remember and act in the game. Voice, personality and actions are configurable.

  • Talk directly to characters
  • Conversations carry over
  • Dialogue triggers game actions
  • Python
  • FastAPI
  • PostgreSQL
  • +3
Explore the projectUnder a second, spoken
Prototype2026

Browser survival game with multiplayer

One wilderness. Shared adventures. Progress that stays.

Explore, gather and craft together. A persistent 3D world synchronises players, resources and the day-night cycle.

  • Validate game actions on the server
  • A shared persistent world
  • Inventory, recipes and progression
  • Next.js
  • React Three Fiber
  • Three.js
  • +3
Live2026

Collaborative game development studio

Build together. Preview independently. Review before merging.

People and AI work on one game in separate environments. Previews and reviewed merges bring their contributions together.

  • Independent experiments and previews
  • Review and integrate contributions
  • MCP access for agents
  • Next.js
  • TypeScript
  • PostgreSQL
  • +2
Explore the project
Live2026

Community bot with voice and progression

A community bot with a voice of its own.

Forty commands, live voice conversations and persistent progress. One bot connects moderation, entertainment and the game world.

  • Forty community commands
  • Bilingual text and voice persona
  • Progress and server events
  • TypeScript
  • discord.js v14
  • Node 20
  • +1
Explore the project40 commands
Prototype2026

Unity hack-and-slash in development

A new playground for combat and progression.

An early action RPG exploring combat and progression. Game systems and gameplay are being developed step by step in Unity.

  • Game systems in Unity and C#
  • Explore combat and progression
  • Unity
  • C#
Explore the project
Shipped2026

Source-backed knowledge platform

Game knowledge with the source still attached.

Game knowledge with sources, regions and versions. Search, an AI assistant and Discord use the same reviewed material.

  • Claims with provenance and version
  • Versioned editorial workflow
  • Knowledge through search and AI
  • Next.js 16
  • TypeScript
  • MongoDB
  • +2
Shipped2026

Performance analysis and personal game coach

Turn match history into something to work on.

Match data becomes heatmaps, comparisons and actionable feedback. Rank, role and sample size put the analysis in context.

  • Analyse matches spatially
  • Compare against rank and role
  • Account for streaks and champion context
  • Next.js
  • TypeScript
  • Riot API
  • +1
Explore the project
Shipped2026

Minecraft plugins and SkyBlock systems

Server systems that grow with the players.

Island management and player progression for Paper servers. Multiple plugins share one build foundation.

  • SkyBlock islands and progression
  • Handle server events deliberately
  • Build multiple plugins together
  • Java
  • Paper API
  • Gradle
Explore the project
Shipped2026

Roguelite with a balancing workbench

Change a rule. Feel it in the next moment.

Tune weapons, enemies and progression through data. Changes from the workbench reach the running game session.

  • Tune a running game
  • Keep editor and game separate
  • Drive game rules through data
  • TypeScript
  • Vite
  • Canvas
Explore the project
Shipped2026

Roleplay experience from lobby to in-game phone

The world begins before the player spawns.

Character selection, game entry and a custom in-game phone connect calls, messages, social feeds and a marketplace.

  • From loading screen to game
  • Community spaces in the lobby
  • A complete in-game phone
  • Lua
  • TypeScript
  • React
  • +2
Explore the project
Live2026

Community website with live game data

Bring the atmosphere of the game onto the web.

Bring the game world to the web. Features, accounts and a live market tracker connect the website, server and community.

  • Features from real backend data
  • A live view of the in-game market
  • Connect web, game and Discord
  • Next.js 16
  • TypeScript
  • MongoDB
  • +2
Shipped2026

Privately hosted game infrastructure

A complete game stack, with its boundaries documented.

Seven containers connect game, login, web and data services. A dedicated site is the entry point to the private environment.

  • Run seven connected services
  • Control entry points and exposed ports
  • Document operating boundaries
  • Docker
  • MySQL
  • nginx
  • +2
Concept2026

Unity editor agent concept

Exploring an AI collaborator inside the Unity Editor.

A researched architecture for AI actions in the Unity editor, with undo, subscription integration and explicit open assumptions.

  • Compare existing approaches
  • Design recoverable actions
  • Make assumptions explicit
  • Unity
  • C#
  • Architecture
Explore the project
Prototype2026

Unity gameplay and rendering prototype

Exploring game systems from the shader up.

Custom game systems, shaders and materials in a native engine. A prototype connecting gameplay logic with rendering.

  • Component-based game systems
  • Custom shaders and materials
  • Unity
  • C#
  • HLSL
  • +1
Explore the project