Roguelite with a balancing workbench
Roguelite with Live Tuning
Change a rule. Feel it in the next moment.
Tune weapons, enemies and progression through data. Changes from the workbench reach the running game session.
94Commits
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01 / What it does
A roguelite with a separate tuning workshop for fast balancing. I split the playable game from the private editor and connected them so a changed value reaches the running session. Weapons, enemies and progression rules are driven by data.
02 / What I built
Tune a running game
A live tuning connection updates values in the running game.
Keep editor and game separate
The private workshop stays separate from the shipped product.
Drive game rules through data
Data definitions organise enemies, weapons, bosses and core rules.
