Skip to content
Felix Schumann
All work

Unity hack-and-slash in development

DG
Prototype2026

Deadly Grind

A new playground for combat and progression.

An early action RPG exploring combat and progression. Game systems and gameplay are being developed step by step in Unity.

1Commit

Built, one commit at a time

As of About this number

Counts the commit history of the associated repositories on their default branches. The number includes all contributors up to the date shown.

01 / What it does

An early Unity hack-and-slay project exploring the foundations of combat and progression. I am developing it alongside browser game work to try related design questions in a native engine. The project is in development, with the product and gameplay still taking shape.

02 / What I built

Game systems in Unity and C#

Unity and C# provide the foundation for the game systems.

Explore combat and progression

Early progression experiments connect to parallel browser-game exploration.