Unity hack-and-slash in development
Deadly Grind
A new playground for combat and progression.
An early action RPG exploring combat and progression. Game systems and gameplay are being developed step by step in Unity.
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01 / What it does
An early Unity hack-and-slay project exploring the foundations of combat and progression. I am developing it alongside browser game work to try related design questions in a native engine. The project is in development, with the product and gameplay still taking shape.
02 / What I built
Game systems in Unity and C#
Unity and C# provide the foundation for the game systems.
Explore combat and progression
Early progression experiments connect to parallel browser-game exploration.
