Unity editor agent concept
Unity Editor Agent
Exploring an AI collaborator inside the Unity Editor.
A researched architecture for AI actions in the Unity editor, with undo, subscription integration and explicit open assumptions.
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01 / What it does
This research project asks how an agent could work across the Unity Editor while keeping changes recoverable. I compared existing approaches and designed a rollback-based architecture with a bring-your-own-subscription model. The deliverable is a technical concept with its assumptions made explicit.
02 / What I explored
Compare existing approaches
Source-based competitive research maps existing capabilities and limitations.
Design recoverable actions
A rollback architecture explores recovery across Editor operations.
Make assumptions explicit
Subscription integration and unverified assumptions are documented in the concept.
