All work
Unity gameplay and rendering prototype
Prototype2026
Unity MMO Prototype
Exploring game systems from the shader up.
Custom game systems, shaders and materials in a native engine. A prototype connecting gameplay logic with rendering.
41Commits
Built, one commit at a time
As of About this number
Counts the commit history of the associated repositories on their default branches. The number includes all contributors up to the date shown.
01 / What it does
A Unity prototype used to explore gameplay and custom rendering together. I worked in C#, HLSL and ShaderLab, moving between component-based game logic and the materials on screen. It documents a hands-on exploration of a native game engine.
02 / What I built
Component-based game systems
C# components implement the prototype's game systems.
Custom shaders and materials
HLSL and ShaderLab provide custom rendering and material work.
