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Felix Schumann

Unity gameplay and rendering prototype

UM
Prototype2026

Unity MMO Prototype

Exploring game systems from the shader up.

Custom game systems, shaders and materials in a native engine. A prototype connecting gameplay logic with rendering.

41Commits

Built, one commit at a time

As of About this number

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01 / What it does

A Unity prototype used to explore gameplay and custom rendering together. I worked in C#, HLSL and ShaderLab, moving between component-based game logic and the materials on screen. It documents a hands-on exploration of a native game engine.

02 / What I built

Component-based game systems

C# components implement the prototype's game systems.

Custom shaders and materials

HLSL and ShaderLab provide custom rendering and material work.